Takeaways: Emotion is a crucial part of player experience Knowing and understanding how and why you feel things is valuable Always get a prototype in front of a player as soon as humanly possible INFATUATED Game Design Documentation by Charlie Feuerborn My inspiration & background: “Turning Out Pt. ii” by the indie pop group AJR. A sequel to the soul-searching “Turning Out” from the EP What Everyone’s Thinking, the songwriter, Ryan Met, describes it as a tearjerker. “It was the hardest song I’ve ever written. 100%. We don’t even wanna play that one live, ‘cause it’s such a sad, brutal song.” The target emotion of the player experience: Heartbreak Earliest iterations of the game pull some questions verbatim from a psychological study on love and affection, published in the New York Times by a participant in the study. The questions begin as surface-level ice-breakers, but gradually escalate in depth and personal connection. The fir...
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